In Munchkin Harry Potter Deluxe, play as a member of your favorite Hogwarts house and prove your mettle against other witches and wizards. Defeat villains and monsters, and compete against other. Feb 4, 2021 - Find great deals up to 70% off on pre-owned Harry Potter TCG Trading Card Games on Mercari. Save on a huge selection of new and used items — from fashion to toys, shoes to electronics.
When we first heard about Harry Potter: Hogwarts Battle, we got excited.
After all, we love cooperative games.
We enjoy deck-building games.
And we love Harry Potter!
So the thought of USAopoly combining all those elements into a game was very exciting.
It also created very high expectations.
The big question was – could it live up to our high hopes?
Well, it's time to find out…
How to play Harry Potter: Hogwarts Battle
Just as Harry, Ron, Hermione, and friends work together to defeat villains in the Harry Potter book and movie series, players work together to defeat all the villains in Harry Potter: Hogwarts Battle.
However, if the villains take control of all the locations in the game first, the players lose.
The game is structured in a way that players can play through a series of 7 games aligned with the 7 books. However, by no means is this a limitation. Players aren't limited to just 7 plays of the game.
Players are encouraged to begin with Book 1 and continue through all 7 stories by opening the next Book container after beating the prior Book. If they don't win, they simply play that book over again.
Each book introduces new types of cards they can add to their player decks, additional rules, new villains to face, and new locations to protect. All the new cards and locations tie right in line with the Harry Potter book storyline.
As they progress, players will combine cards they've opened in earlier books to build even strong decks of cards to defeat tougher villains.
One of the great things about the game is that players can choose how to store the game for future plays. The cards are labeled clearly as to which Book they came from. And the box insert is set up in such a way that players can either store all components back in their associated Book boxes or they can keep them all combined in their playable decks using card dividers.
This way, players have full control over how they want to play future games – by book or all randomized.
Either way they choose, there's no limit to the amount of times they can play the game.
Set Up:
Harry Potter: Hogwarts Battle includes a game board and player boards that make the game set up a breeze.
Each player chooses a hero to play (Harry, Ron, Hermione, Neville) and gets that character's Hero cards, starting deck of 10 cards, a player board, and a Health tracker heart – which they place on spot 10 of their player board.
The Location card deck is shuffled and placed face up in the Locations area on the board.
The Dark Arts cards are shuffled and placed face down in their area of the board. And the Villain cards are shuffled and also placed face down in their area of the board.
Lastly, the Hogwarts cards are shuffled and the first 6 cards are drawn and placed face up in the designated spaces on the board. The rest of the deck is placed face down.
Players shuffle their own Hero deck of cards and place them face down to the left of their player board. They then draw their starting hand of 5 cards and the game is ready to go!
Player Turns:
Each player's turn is made up of 4 steps.
1. Reveal and Resolve Dark Arts Events
The current face up Location card shows how many Dark Arts cards must be resolved at the start of a player's turn. The player flips over the top card of the Dark Arts deck and applies the effects. Live roulette games.
As you may expect, they aren't going to be good things.
They may add tokens to Location cards (villains taking control of Locations) or cause damage to players.
2. Resolve Villain Abilities
Each villain has an ability and sometimes these abilities are triggered every turn while others are triggered by different Dark Arts cards. If the current face up villains' abilities are triggered, their effects are applied.
Again, these aren't going to be happy events for the team of heroes.
3. Play Hogwarts Cars and Take Actions
During this step, players get to work their magic!
They can play cards from their hand to gain resources (attack and influence tokens) and then use those resources to attack villains and use influence to buy new Hogwarts cards to add to their deck.
In most deck-building games, the powers that cards grants are typically just kept in mind to use during a turn. However, in Harry Potter: Hogwarts Battle, these powers are represented by tokens that players actually collect on their turn and then spend.
For example, on a turn they may acquire 3 attack tokens and 4 influence tokens.
They can then place those 3 attack tokens onto a Villain card to show the amount of damage on that villain. Because the game is cooperative, those attack tokens remain on that villain as the other players take their turns and contribute additional attack tokens to the villains.
The influence tokens are spent on buying face up Hogwarts cards. Players can buy as many cards as they can afford. The newly acquired cards are placed directly to the player's discard area.
4. End Turn
There are few clean up type actions that complete a player's turn.
First, they check to see if a Location is fully controlled by the villains. If the token icons are full of Villain Control tokens, the Location is under villain control. It's discarded and the next face up location is now in play.
If a Villain has received attack tokens equal to their health, they're defeated! The Villain card is discarded and is replaced by the next Villain from the top of the villain deck.
Any empty Hogwarts card spaces are empty, they're refilled from the Hogwarts deck.
The player places all their played cards into their discard pile (can't save cards in hand for the next turn).
Any unused attack or influence tokens are also discarded back to the main supply.
However, some cards let other Heroes gain tokens on a player's turn. Those heroes don't need to discard those tokens. (They'll discard any excess at their end of their own turns.)
Finally, the player draws a new hand of 5 cards from their deck. When the player needs to draw more cards but their deck is depleted, they shuffle their discard pile to create their new draw deck.
Game play then continues with the next player's turn.
Game End:
The game ends in one of two ways.
Either the Heroes successfully defeat all the Villains from the villain deck or the Villains take control of all the Locations.
If the Villains win, then players don't advance to the next Book. Next time they play, they try again to defeat the villains in the current Book they just played.
If the Heroes are victorious, they get to open the next Book box, remove the contents, read the additional rules, add in the new cards to their respective decks, and dive into a new challenge!
Can the whole family enjoy Harry Potter: Hogwarts Battle?
Harry Potter: Hogwarts Battle is a fantastic family game!
Not only will it appeal to Harry Potter fans everywhere, but it's also a very fun game!
Granted, it's not going to be suited for younger kids because of the reading involved. And the card art is taken from the movies – some of which may be scary for youngsters.
The recommended age on the game box says 11+.
That being said, since it's also a cooperative game, older players can help younger players along the way.
So if your 8 year old is already familiar with Harry Potter, while he/she may not pick up the game and play it own their own, there's no reason why he/she couldn't enjoy playing with you as well.
If you're unfamiliar with deck-building games (such as Dominion), Harry Potter: Hogwarts Battle is fantastic introduction into this wonderful type of card game. The game introduces the basic flow of deck-building (play cards, buy cards to add to and improve your deck, shuffle, repeat) in a wonderful way.
If you're already familiar with deck-building games, the first few books of Harry Potter: Hogwarts Battle will be a breeze. In fact, the rulebook instructs those familiar with deck-building games to open Books 1, 2, and 3 all at once before playing their first game.
Even though we're very familiar with deck-building games, we wanted to experience what the game might be like for new players. So we started with Book 1 and went from there.
The big question was – could it live up to our high hopes?
Well, it's time to find out…
How to play Harry Potter: Hogwarts Battle
Just as Harry, Ron, Hermione, and friends work together to defeat villains in the Harry Potter book and movie series, players work together to defeat all the villains in Harry Potter: Hogwarts Battle.
However, if the villains take control of all the locations in the game first, the players lose.
The game is structured in a way that players can play through a series of 7 games aligned with the 7 books. However, by no means is this a limitation. Players aren't limited to just 7 plays of the game.
Players are encouraged to begin with Book 1 and continue through all 7 stories by opening the next Book container after beating the prior Book. If they don't win, they simply play that book over again.
Each book introduces new types of cards they can add to their player decks, additional rules, new villains to face, and new locations to protect. All the new cards and locations tie right in line with the Harry Potter book storyline.
As they progress, players will combine cards they've opened in earlier books to build even strong decks of cards to defeat tougher villains.
One of the great things about the game is that players can choose how to store the game for future plays. The cards are labeled clearly as to which Book they came from. And the box insert is set up in such a way that players can either store all components back in their associated Book boxes or they can keep them all combined in their playable decks using card dividers.
This way, players have full control over how they want to play future games – by book or all randomized.
Either way they choose, there's no limit to the amount of times they can play the game.
Set Up:
Harry Potter: Hogwarts Battle includes a game board and player boards that make the game set up a breeze.
Each player chooses a hero to play (Harry, Ron, Hermione, Neville) and gets that character's Hero cards, starting deck of 10 cards, a player board, and a Health tracker heart – which they place on spot 10 of their player board.
The Location card deck is shuffled and placed face up in the Locations area on the board.
The Dark Arts cards are shuffled and placed face down in their area of the board. And the Villain cards are shuffled and also placed face down in their area of the board.
Lastly, the Hogwarts cards are shuffled and the first 6 cards are drawn and placed face up in the designated spaces on the board. The rest of the deck is placed face down.
Players shuffle their own Hero deck of cards and place them face down to the left of their player board. They then draw their starting hand of 5 cards and the game is ready to go!
Player Turns:
Each player's turn is made up of 4 steps.
1. Reveal and Resolve Dark Arts Events
The current face up Location card shows how many Dark Arts cards must be resolved at the start of a player's turn. The player flips over the top card of the Dark Arts deck and applies the effects. Live roulette games.
As you may expect, they aren't going to be good things.
They may add tokens to Location cards (villains taking control of Locations) or cause damage to players.
2. Resolve Villain Abilities
Each villain has an ability and sometimes these abilities are triggered every turn while others are triggered by different Dark Arts cards. If the current face up villains' abilities are triggered, their effects are applied.
Again, these aren't going to be happy events for the team of heroes.
3. Play Hogwarts Cars and Take Actions
During this step, players get to work their magic!
They can play cards from their hand to gain resources (attack and influence tokens) and then use those resources to attack villains and use influence to buy new Hogwarts cards to add to their deck.
In most deck-building games, the powers that cards grants are typically just kept in mind to use during a turn. However, in Harry Potter: Hogwarts Battle, these powers are represented by tokens that players actually collect on their turn and then spend.
For example, on a turn they may acquire 3 attack tokens and 4 influence tokens.
They can then place those 3 attack tokens onto a Villain card to show the amount of damage on that villain. Because the game is cooperative, those attack tokens remain on that villain as the other players take their turns and contribute additional attack tokens to the villains.
The influence tokens are spent on buying face up Hogwarts cards. Players can buy as many cards as they can afford. The newly acquired cards are placed directly to the player's discard area.
4. End Turn
There are few clean up type actions that complete a player's turn.
First, they check to see if a Location is fully controlled by the villains. If the token icons are full of Villain Control tokens, the Location is under villain control. It's discarded and the next face up location is now in play.
If a Villain has received attack tokens equal to their health, they're defeated! The Villain card is discarded and is replaced by the next Villain from the top of the villain deck.
Any empty Hogwarts card spaces are empty, they're refilled from the Hogwarts deck.
The player places all their played cards into their discard pile (can't save cards in hand for the next turn).
Any unused attack or influence tokens are also discarded back to the main supply.
However, some cards let other Heroes gain tokens on a player's turn. Those heroes don't need to discard those tokens. (They'll discard any excess at their end of their own turns.)
Finally, the player draws a new hand of 5 cards from their deck. When the player needs to draw more cards but their deck is depleted, they shuffle their discard pile to create their new draw deck.
Game play then continues with the next player's turn.
Game End:
The game ends in one of two ways.
Either the Heroes successfully defeat all the Villains from the villain deck or the Villains take control of all the Locations.
If the Villains win, then players don't advance to the next Book. Next time they play, they try again to defeat the villains in the current Book they just played.
If the Heroes are victorious, they get to open the next Book box, remove the contents, read the additional rules, add in the new cards to their respective decks, and dive into a new challenge!
Can the whole family enjoy Harry Potter: Hogwarts Battle?
Harry Potter: Hogwarts Battle is a fantastic family game!
Not only will it appeal to Harry Potter fans everywhere, but it's also a very fun game!
Granted, it's not going to be suited for younger kids because of the reading involved. And the card art is taken from the movies – some of which may be scary for youngsters.
The recommended age on the game box says 11+.
That being said, since it's also a cooperative game, older players can help younger players along the way.
So if your 8 year old is already familiar with Harry Potter, while he/she may not pick up the game and play it own their own, there's no reason why he/she couldn't enjoy playing with you as well.
If you're unfamiliar with deck-building games (such as Dominion), Harry Potter: Hogwarts Battle is fantastic introduction into this wonderful type of card game. The game introduces the basic flow of deck-building (play cards, buy cards to add to and improve your deck, shuffle, repeat) in a wonderful way.
If you're already familiar with deck-building games, the first few books of Harry Potter: Hogwarts Battle will be a breeze. In fact, the rulebook instructs those familiar with deck-building games to open Books 1, 2, and 3 all at once before playing their first game.
Even though we're very familiar with deck-building games, we wanted to experience what the game might be like for new players. So we started with Book 1 and went from there.
And yes, the first couple books felt very simplistic and easy to beat. But it also let us experience the basic flow of it being a cooperative deck-builder – which is a cool twist.
Rather than competing against each other to get the slickest deck the fastest, we're happy to see other players gain great cards to add to their decks along the way. Good Hogwarts cards help everyone.
The game is also full of Harry Potter flavor.
There may only be 4 main hero characters to play as, but the Hogwarts cards from each book include a lot of helpful friends, potions, and items to use along the way.
It may also be nice to know that even though each hero has a health track on their player board, they can't die or be knocked out of the game.
Some bad events will cause heroes to lose health and some Hogwarts cards will gain health. But if a player's health goes to 0, they're just Stunned. When Stunned, a player has to discard a number of things and add a Villain Control token to the Location, but overall it's not too terrible.
Component Wishes
Earlier I mentioned how the artwork on the cards is taken from the Harry Potter movies. This is one of the things we enjoy about the game because of being Harry Potter fans. It helps bring us into the theme of the game as we play.
The card stock itself is also good. They feel like they'll stand up to plenty of game plays.
It's also great that there's a board included for showing how to layout all the different decks of cards. It's a very clean presentation.
Even the game insert is terrific for storing the game. And even the rulebook is well thought out with a place on the final page for storing the additional rules found in the Book boxes.
Our favorite components however are the Villain Control tokens.
These weighty metal tokens with a skull for the Dark Mark are fantastic!
They're a high quality piece that we actually enjoy placing on the Location cards. Not that we like the villains controlling the locations – but just that they're fun to handle.
However, not everything in the game is wonderful.
The Attack, Influence, and Heart tokens fall woefully short of the rest of the quality of the game.
They feel very cheap and out of place in the game.
While it's nice that they already come cut out, their quality stinks. And I say 'cut' out instead of punched out because they're more like thick card stock than cardboard like every other game we have. We have no idea why the publisher would skimp on these tokens.
Instead of coming in a sheet of cardboard with tokens to punch out, these feel like an afterthought. The edges are rough and flake off.
Even though the Influence tokens have a Ministry of Magic design to them, we've switched them out with coin components from other games.
So if we could wave our magic wands, our first transfiguration would be on the Attack and Influence tokens. They fill their purpose functionally, but could be much better.
How does Harry Potter: Hogwarts Battle score on our 'Let's Play Again' game meter?
As you might have guessed, Harry Potter: Hogwarts Battle scores very high on our 'let's play again' game meter.
By structuring the game along with the book series, successfully completing one game cries out for the next to be played. It's actually tough putting the game away when you know you can now open the next Book box. It just begs to be opened.
And as soon as you open one of the boxes and look at the additional cards to play with, it's hard not to play it.
So it's easy to get swept up in playing another game.
And even after going through all the Books, the game still has a great draw to play again and again.
Our muggle family gives many big thumbs up for Harry Potter: Hogwarts Battle.
We'd like to thank USAopoly for the review copy of the game.
Designer(s) | Paul Peterson Skaff Elias Mike Elliott |
---|---|
Publisher(s) | Wizards of the Coast |
Players | 2 |
Playing time | ~20 minutes |
Random chance | Some |
Skill(s) required | Card playing Arithmetic Reading Logic |
The Harry Potter Trading Card Game is an out-of-print collectible card game based in the world of J. K. Rowling's Harry Potter novels.[1] Created by Wizards of the Coast in August 2001, the game was designed to compete with the Yu-Gi-Oh!, Pokémon and Magic: The Gathering card games.[2][3][4] Its release was timed to coincide with the theatrical premiere of the first film in the series.[5] The game was praised for the way it immersed children in the Harry Potter universe.[6] At one point the game was the second best selling toy in the United States;[7] however, it is now out of print.
Game play[edit]
The game is for two players, each with 60-card decks (with the addition of a starting Character; see below). The aim is to force the opposite player to run out of cards from their deck first.[8] When cards do 'damage' to a player, cards from the deck are placed into the discard pile. Each player begins with a hand of seven cards, and draws a card before each of their turns.
Types of cards[edit]
There are eight different types of cards in the Harry Potter Trading Card Game.[9]
- Lessons are the basic units of the game. Each provides 1 'Power', which is needed to play other cards. The number of Lessons in play determines the player's capabilities to play cards with different costs. There are five different Lesson cards, each of which has a different symbol and colour that is used to identify it on other cards.[9]
- Spells are cards that are played directly into the discard pile and have a given effect. They have a printed Power cost; there are Spells for each Lesson type.[9]
- Creatures stay on the table when played. All Creatures have a printed Power cost, and require Care of Magical Creatures Lessons to play. They have a Health number that determines how much damage they can take, and a 'Damage each turn' number that dictates the amount of damage done to the opposing player each turn. Not all Creatures do damage; some have special abilities.[9]
- Characters do not have a printed Power cost or Lesson type and thus do not require Lessons to play, although they do require two Actions. Characters stay on the table and have special abilities that can be used by the player; some also provide Power. Each player must have a starting Character to represent them: the starting Character begins the game on the table and cannot be discarded from play. Only Characters with the 'Witch' or 'Wizard' keyword designation can be used as starting Characters.[9]
- Adventures, like Characters, do not require Lessons to play, and require two Actions. They have an Effect on the opposing player; a 'To Solve' condition that must be accomplished for the opposing player to remove the Adventure; and a Reward, which the opposing player receives when they have solved the Adventure. Each player can have only one Adventure in play at a time.[9]
- Items stay on the table when played. They have a printed Power cost and can be of any Lesson type. Some have effects that can be used, while others provide extra Power.[9]
- Matches were introduced in the Quidditch Cup expansion. They all have a printed Power cost of one, requiring Quidditch Power. They have a condition 'To Win', and a 'Prize' for the first player to fulfill that condition. Only one Match is allowed in play at one time.[9]
- Locations were introduced in the Diagon Alley expansion. They have a printed Power cost and can be of any Lesson type. Locations have the same effect on both players. There can be only one Location in play at any one time; playing a Location removes any previous Locations from play.[9]
Lesson types[edit]
There are five Lesson types in the game, each applying to different cards. There is no limit on the Lesson cards in a player's deck: a player may have as many different types as they prefer.[9]
- Care of Magical Creatures (brown) is mostly used for Creature cards, although there are also a small number of Spells, Items and Locations requiring this Lesson. Care of Magical Creatures focus mainly on dealing damage.
- Charms (blue) can be used for Spells, Items and Locations. Charms specialises in low but versatile damage and some other effects, such as locating cards from a player's deck.
- Potions (green) can be used for Spells, Items and Locations. Potions cards are often very powerful and require comparatively low Power costs, although they usually require a sacrifice of a certain number of Lessons.
- Quidditch (yellow) can be used for Spells, Items, Locations and Matches. This Lesson type was introduced in the Quidditch Cup expansion, and specialises in cards that have two effects at once.
- Transfiguration (red) can be used for Spells, Items and Locations. These cards specialise in the removal of Creatures, Lessons and other cards from play while not directly damaging the opposition.
Keywords[edit]
Some cards have keywords in addition to their card type. These keywords allow other cards to refer to a specific type of card. The 'Wizard' or 'Witch' designation on Character cards is an example of a keyword, as is the 'Healing' designation on some other cards. Other common keywords include designations representing each of the four Hogwarts houses: Gryffindor, Ravenclaw, Hufflepuff, and Slytherin.
Some cards (including all Characters) have the keyword 'Unique', which indicates that only one of them can be in play at a time (for either player).[10] The only exception is if both players have the same starting Character.
History[edit]
Card sets[edit]
The first set of cards, now commonly called the base set, was introduced in August 2001. Since the 116-card base set was first released, four expansion sets have been introduced to vary play and expand card availability. The first three expansions, which each consist of 80 cards plus 30 Foil or Hologram Portrait Premium rares, include Quidditch Cup (November 2001), Diagon Alley (March 2002), and Adventures at Hogwarts (June 2002). Notable differences in these expansions include the addition of the Quidditch lesson type and Match cards introduced in the Quidditch Cup expansion,[11] location cards introduced in the Diagon Alley expansion,[12] and a larger pool of adventure cards in the Adventures at Hogwarts expansion. The fourth and final expansion released was Chamber of Secrets, which has 140 cards plus 55 Foil or Hologram Portrait Premium rares (October 2002). This last expansion features cards based on the Chamber of Secrets book, where all previous cards were based on the Sorcerer's Stone book.
From its conception in 2001 through 2003, the Harry Potter Trading Card Game was popular among many age ranges and several gaming leagues were formed.[citation needed] After releasing the last expansion set in 2003, Wizards of the Coast decided not to continue making HPTCG cards, though no explanation was given to the public for this decision.
Card value[edit]
Each card has its own specific value, the most valuable being 'rare' and the least being 'common'. The value of a card is shown by a symbol at the bottom right of the card, followed by the expansion set symbol and set number. A circle means that the card is common, and therefore not very valuable; a diamond means the card is uncommon, so the card has a bit of value; and a star means the card is rare, and is more valuable.
There are also cards of more value than 'rare' cards: foils and holofoils. 'Foil premium' cards are partially 'shiny', having thunderbolts and stars as theme for the 'additional covering'. These are normally rare cards, but common and uncommon foils do exist. 'Holo-portraits premium', (colloquially 'holofoil') are the most rare and the most valuable of all types of cards. These cards are only available for 'character' cards, which have the portrait of the character on them (origin of name). They are similar to foils, except that the picture of the character has a holographic quality that gives the impression of 'popping out'.
Given the variety of card values, single cards have a price range of $0.05–15.00.[13]
Card availability[edit]
The cards from this game are sold in three ways: booster packs, starter decks, and theme decks. Booster packs were released for every set. Each pack contains eleven cards, which includes one rare card, two uncommon cards, six common cards, and two Lessons. If a premium card was included in a base set booster pack, it replaced the rare card. In the expansions, a premium card replaced one of the common cards.
Starter decks were made with the Base set, Diagon Alley set, and the Chamber of Secrets set. Each included two introductory decks of 40 cards, a playmat, additional instructions and two premium cards. Theme decks, a special kind of starter pack, were released to the public with the Chamber of Secrets set. These decks are the Percy Weasley Potions deck and the Twin Trouble deck. Included in each was a full 60-card deck, playable right out of the box. The packaging for two additional theme decks (Hannah Abbott's Spellcaster and Dean Thomas' Restrike) was made for a toy fair in 2001, but the products were never produced.[14]
Playing online[edit]
Virtual card games LackeyCCG and Apprentice allow for online play.[15]
Harry Potter Card Game Review
Lawsuit[edit]
In 2002, Wizards of the Coast filed a lawsuit against former vice president of operations Charles Federline, alleging that he cost the company more than $93,000 by undermining the bidding process for the print work for the cards.[16]
Revival[edit]
Since 2015, there are new plans for an unofficial revival of the game through organizing yearly tournaments at the Gen Con.[17]
References[edit]
- ^Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, pp. 217–220.
- ^Paul, Noel C. (2003-03-18). 'Yu-Gi-Oh!'. Christian Science Monitor. Retrieved 2007-11-13.
- ^MacPherson, Karen (2000-02-19). 'Toy Fair is serious business'. Pittsburgh Post-Gazette. Retrieved 2007-11-13.
- ^Bouc, František (2006-05-03). 'Looking for a bit of magic'. Prague Post. Archived from the original on 2012-04-10. Retrieved 2007-11-13.
- ^Lyman, Rick (2001-11-12). 'The Toy War for Holiday Movies Is a Battle Among 3 Heavyweights'. New York Times. Retrieved 2007-11-13.
- ^Waco, Mike (2004-06-21). 'Toys and Movies:A Happy Hollywood Union'. Fox News. Retrieved 2007-11-13.
- ^LaSalle, Mike (2001-12-20). 'HARRY GRABS GOLD RING'. San Francisco Chronicle. Retrieved 2007-11-13.
- ^'Anatomy of Card'. Retrieved 2008-05-21.
- ^ abcdefghij'Harry Potter TCG Rules'. Pojo's Gaming Site. Retrieved 2008-05-14.
- ^'Diagon Alley Rules'. Retrieved 2008-05-21.
- ^'Quidditch Cup Rules Card'. Retrieved 2008-05-21.
- ^'Diagon Alley Rules FAQ'. Retrieved 2008-05-21.
- ^'Harry Potter Chamber of Secrets Price Guide'. Retrieved 2008-07-23.
- ^'WOTC Harry Potter Chat Report'. Pojo's Gaming Site. 2002-02-20. Retrieved 2008-02-19.
- ^'Harry Potter TCG Apprentice Patch'. Pojo's Gaming Site. Retrieved 2008-05-14.
- ^Cook, John (2002-06-08). 'Wizards of the Coast suit alleges ex-officer aided bidder on Potter game'. Seattle Post-Intelligencer Reporter. Retrieved 2007-11-13.
- ^'HarryPotterTCG'. www.harrypottertcg.com. Retrieved 2018-07-09.
Harry Potter Card Game Amazon
External links[edit]
- Harry Potter: Trading Card Game on Harry Potter Wiki, an external wiki
- Pojo's Harry Potter Site (includes complete card lists)
- Wizards of the Coast Harry Potter Site from web.archive.org
- Harry Potter Trading Card Game at BoardGameGeek